
Traditional fixed-base driving simulators used in driver rehabilitation often lack motion feedback, which limits the realism of the driving experience and undermines the patient’s vestibular and somatosensory systems. This restricts their effectiveness in retraining individuals such as older adults or those recovering from stroke or traumatic brain injury who have lost the ability to drive safely and independently. Without motion cues, these simulators place greater cognitive demand on users, reducing their ability to perform complex driving tasks.
Built the QS-S25 6 degrees of motion simulator from the ground up using mechanical tools such as an engine hoist, torque wrenches, and alignment gauges. Conducted preliminary research and developed a system integration plan involving VR sensors and a custom-built throttle pedal (repurposed from a real car), in preparation for supporting my professor’s research project in the Spring 2025 semester